A real-time grass and wind simulation built with WebGL 2 and custom GPU shaders. Every blade is generated procedurally and animated on the graphics card — bending, swaying and catching the light as waves of wind roll across the hills.
DragOrbit the camera
Scroll / pinchZoom in and out
Hover / touchBrush through the grass
ControlsTune colours, density, wind and terrain
Share linkCopy a link that reopens your exact look