Flowing Grass Fields

A real-time grass and wind simulation built with WebGL 2 and custom GPU shaders. Every blade is generated procedurally and animated on the graphics card — bending, swaying and catching the light as waves of wind roll across the hills.

  • DragOrbit the camera
  • Scroll / pinchZoom in and out
  • Hover / touchBrush through the grass
  • ControlsTune colours, density, wind and terrain
  • Share linkCopy a link that reopens your exact look
  • HHide or show the interface

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Technical details